![]() ![]() A way to create custom materials using your own shaders is also on the way. We are also planning to add more materials and parameters to influence them. Right now, the most requested non-supported platform is iOS, although it looks like even Apple’s devices will soon support WebGL, which CopperCube can already target. Gebhardt says: “We will probably add more target platforms to CopperCube. With Flash gradually fading in popularity to be replaced by HTML5, Ambiera says its already prepared to take advantage of this new phase of web development. The tools firm plans to stay up to date with next generation tech. For instance, the latest update added support for normal mapping, multi-touch support, the option to use plug-in actions, behaviours and optimised animated 3D character rendering functions. Both editions enable developers to create apps for all supported platforms.Īmbiera says it is always working on improving the editor and adapting it to the needs of its users, which is why it offers continuously free updates. For those that like it, the light edition is available for £130 (€149), or the professional edition for £320 (€380). It is very easy to learn and we get quite a few emails from our users, who are very happy with CopperCube.”ĬopperCube is free to try for 14 days. ![]() 3D artists can simply import their 3D assets, models and levels, quickly choose camera controllers and behaviours, hit publish, and that’s it. “Besides the many target platforms which are supported by CopperCube, it can create 3D WebGL websites, Flash Stage 3D, Windows and Mac OS X programs and Androids apps,” says Gebhardt. Projects that have used the tool include: the post-apocalyptic simulator EndTime at Home, Drones Attack, Horse Jumping 4, The Dead Tower, Nightingales Playground, Salvador City, Battle of the Juggernauts and Killer Raceway. Gebhardt says this addition is attracting indie developers and even some of bigger fish, who are using it to create prototypes and demos. It still works like this, but starting with version 4.0, the editor includes a cross-platform scripting environment, making it is possible to create more complex, sophisticated games as well. It was originally designed for 3D artists so they could quickly snap together interactive 3D apps and games without programming. It provides software libraries, tools and knowledge for developers, and has had a hand in hundreds of games since its foundation.įlagship product CopperCube is a 3D game development editor. The CopperCube community is currently growing every month, and this release has been one of the most anticipated so far.Ambiera, a small Viennan company founded six years ago by CEO Nikolaus Gebhardt, was set up to help bring essential assets in reach of development studios. The new release 2.5 also adds some new highly detailed animated character prefabs, an improved physics engine, a metrics tool for skeletal animated meshes and a feature to automatically embedd textures in. ![]() Adding cameras with specific input methods (like a first person shooter control) and behaviors makes it possible to create fully interactive applications with this editor, without the need to program one single line of code. Basically, users only import their 3D models from any 3D modelling software like Max, Maya, Lightwave, Truespace or others, (they also may create very simple scenes in the CopperCube editor itself), then select a publishing target and hit the 'publish' button to create their 3D application. The editor imports 23 different 3D file formats and can additionally be scripted using JavaScript (WebGL), Squirrel (Mac OS and Windows) and in Flash using ActionScript 3.ĬopperCube is ideal for creating 3D games, educational programs, architectural visualizations, military simulations, product configurators, e-learning applications and 3D prototypes. You can create everything from simple 3D model viewers to games with it without the need to write one single line of code (=no programming necessary). Nazara Engine - Custom shaders, ECS, 2D/3D, networking and more. Lumino - Framework for building real-time graphics apps. Koala Engine - Framework with an ECS architecture, aka Kengine. Of course, CopperCube also publishes 3D Flash applications without this player and then only uses the slower 3D features from Flash Player 10.ĬopperCube is a 3D editor with deployment targets for Flash (.swf), WebGL (.html), Windows (.exe) and Mac (.app). KlayGE - Cross-platform game framework with plugin-based architecture. In order to try out this new feature, you need to install the beta Flash Player Incubator with the Molehill API from. CopperCube now is the first 3D editor to support Molehill, so users can try out to create real, fast 3D Flash applications without programming. This new release adds support for Adobes just released Flash Molehill API (which is still in beta), that is real, hardware accelerated 3D graphics. CopperCube, the 3D editor for creating 3D Flash, WebGL, Windows and Mac applications has been released today in version 2.5. ![]()
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